![]() Blackthorne also crossed over into the real world so fantasy elements could be used sparingly, saving on cost. World of Warcraft Presents: Blackthorne as a lower-budget feature film may be a great place to start. ![]() The Warcraft brand may have an opportunity to explore some stand-alone tales that could help fill out a rich universe, leveraging countless in-world stories ripe for development into movies or series. The action/fantasy side-scroller was a nifty little genre blender that pitted a shot-gun-wielding hero against Orcs in a dark corner of Blizzard's vast universe called Tuul, where much of Warcraft's aesthetic was first realized. The movies could be more niche-focused this way, filled with Easter eggs for franchise fans, which dates back to a 1994 video game called Blackthorne. While the domestic disappointment may have deflated the mega-budget franchise plans that Blizzard and Legendary had hoped for, there may be a more economical approach with direct-to-video and streaming that could explore more of the Warcraft universe using scaled-down plots and proven formulas for compelling narratives that leverage the beloved property. Warcraft as a cinematic property holds a lot of promise for fantasy genre movie fans. While critics mostly panned the over-produced big-budget video game adaptation, audiences were more forgiving, hopeful it would be the start of a multi-film franchise. The 2016 movie was produced on a $160 million budget and brought in only $47 million domestically, but the movie raked in an impressive $391 million internationally. It's been six years since Warcraft released its feature film debut, directed by Duncan Jones.
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